

Reinforcement is used up by troops as they return to full strength over time. Upgrades gets newly researched tech to troops in the field. How Production Affects when You Get New Units in HoI IIIīefore we buy anything, lets check on our IC. Each of these is probably worth at least one article on their own, so for the purposes of this production guide we’ll let the Diplomacy and Convoy AI’s do their thing.


The window panes at the bottom right (in a delightful pink, yup I’m running out of colours) have information about your trade routes and, below this, your convoys. In the top right of the frame (purple rectangle), just under where you can turn the AI on and off, are the oh so very important sliders discussed in detail below. The Nukes will stay at zero until you are pretty far along Hearts of Iron III’s massive tech tree. Starting at the top of the right half and working down, the column on the left (in the blue rectangle) shows our resources, supplies, money, fuel and their daily rates of change. For now, lets look at the right half of the window. The yellow square is the main building queue, and below that, in the green square, are requests coming in from theatre commanders. The seven buttons below access the building of non-traditional weapons, industry, convoys, and so on. These allow you to command air and sea forces, which can only be operated within a certain range from their base.

The three buttons beneath them, respectively: open menus to buy individual brigades, or air and navy bases. In the orange square (see screenshot) we have buttons to open menus to build land, air, and sea divisions. There is a lot to sink our teeth into here, so let’s start at the top left frame and work down.
